Completes the specified focus for the current scope. Optional. value = The value to set it to: 0 or 1. name = The name to change the province to. Grants a research bonus to the current scope with the specified parameters. defender = / The defender state. Creates a commander for the current scope with the specified attributes. defense_skill = The defense skill of the leader. Makes the current scope declare war on the specified country with the specified wargoal. freedom_level = The new freedom level value. parent_version = Ordering for multiple variants. value = The value to set it to: 0 or 1. days = / Fires the event in the specified number of days. Makes the current scope the owner and controller of the specified state. enemy = The country attacking the ally. Modifies the resource output of the specified building for the current scope. random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Known Issues: The Experience can only be get once time per day. defender = / The defender state. Adds an off-map building for the current scope that produces its effects without being present in a state. Optional. defender_win = Makes the defender the winner. Displays a special tooltip for the specified mission in the effect tooltip. A value of 1 sets the technology. This is a community maintained wiki. Grants the current scope a wargoal against the specified country. Sure the war merging mechanic has it's downside if you want to go full solo beastmode, but in general it makes it MUCH easier to understand what is going on in the world. Press J to jump to the feed. Goes from 0 to 2. combat_entrenchment = The bonus to grant. level 1. The effects here must be used within a state scope. Extends the duration of the timed idea by the specified amount. Optional. The province scope is used for provincal level buildings. /f access < faction/player > Grants access to players to edit blocks in your claims. Adds the current scope to the specified technology sharing group. Sets the political party setup for the current scope. 5. Transfers the specified type of ship from the current scope to the specified country. surname = The surname of the ace. player.AddToFaction 43599 0. However, this effect does not let you use a variable as equipment type. Upon pressing the ` key (which is right below the ESC key), the console will appear. Hello, it's been a while since I've uploaded Hearts of Iron IV, and decided to play it again! Optional. Adds the specified ideas to the current scope for the specified number of days. How To Leave A Faction Hoi4; Hoi4 Disband Faction; How To Leave A Faction Hoi4. requested_factories = The number of factories to assigned initially. Adds the number of days to a decision's days_remove. Is cleared once execution ends (i.e. ruling_party = The ruling party of the original country. Saves the current scope as a key. Creates and adds the specified division template to the current scope. is_locked = Whether the division is locked or not. Adds planning skill to the current unit leader. Optional. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Removes a nuke from stockpile when used. /f join [faction name] Joins a faction with the given name. Used to define a diplomatic relation between the current scope and target scope country. type = The equipment the variant is of. callsign = The callsign of the ace. to_state = The state the armies will get teleported to. Adds the specified amount of air experience to the current scope. Displays a string in the game.log when executed. /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/gfx/leaders/GER/custom_pic.dds, /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/decisions/*.txt, /Hearts of Iron IV/common/decisions/catergories/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/state_category/*.txt, https://hoi4.paradoxwikis.com/index.php?title=Commands&oldid=43662, Articles with potentially outdated sections. Deletes the specified division template and all units using it for the current scope. on_cancel= The event to fire for the attacker on a draw. Creates a field marshal for the current scope with the specified attributes. Kills the country leader for the current scope. progress = The initial production progress. The country-scope modifiers for faction influence are created dynamically. The current scope and any subjects automatically join the faction. Optional. Optional, 1 by default. Adds the specified amount of political power to the current scope. limit_to_border = Affect border provinces. The ~ key is usually below the Esc key and to the left of the 1 key. Adds an exact freedom score modifier to the current scope. The effects here must be used within a country scope. owner = The owner of the division. Reduces the overall equipment stockpile by the specified fraction. picture = The graphical reference of the picture of the leader. ahead_reduction = The cost reduction if ahead of time. logistics_skill = The logistics skill of the leader. days = / The number of days to remove from the mission. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. cannot_retreat_while_attacking = The bonus to grant. Removes the current scope from the specified technology sharing group. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front.If the faction leader ceases to exist, the largest remaining member takes over. Report Save. Cancels an on-going border war without a winner. However, meta-effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Removes wargoals from the current scope to the specified country. Although similar to the first example, as this command is prefixed with 'player. Sets the specified amount of political power for the current scope. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. 4 years ago. If it is 1, it will return "artillery_equipment". modifier = The relation modifier to add. share. Attacker scope state = / The attacker state. Adds the specified equipment to the current scope. Optional. "~" 2. traits = { } The traits the leader spawns with. Forsworn has a faction ID of 43599. prioritize_location = Prioritize the specified province in the state. This may due to core code of game if not controllable by mod. The console can be launched by pressing the tilde (~) key usually located under the Esc key. Starts a production line for the specified equipment for the current scope. debug_commands: Gibt die Befehlszahl commandcount in message.log aus. We would very much appreciate you whitelisting us or using this link when you shop on Amazon (no impact on your order). 4. If you are new to hoi4, you can watch my first video too. efficiency = The initial production efficiency. Equipment scope type = The equipment the country is licensed to produce. Destroys specified resource in the specified amount to the specified state. add_opinion [] Command: add_opinion [] Effect: … Adds the specified amount of manpower to the current scope. 226k members in the hoi4 community. UPDATE: Cheat does not work with the >1.10 version of the game. Used in the province scope. Used in the province scope. Sets the bonuses or penalties for the attacker and defender in an on-going border war. modifier = The opinion modifier to remove. Fires the specified event for the owner of the current unit leader. Displays the specified idea in the tooltip for the current effect scope. Retrieved from " https://hoi4 … Sets the autonomy level for the specified country. relation = The relation to change. Optional. Optional. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". Allows to transfer a precise part of the army and the equipement of a country to any country. Command Power. Take a look at the faction mapmode. Adds attack skill to the current unit leader. type = The wargoal to generate. This command adds an opinion from the specified country tag to another country. tooltip = The tooltip to display for the buff. More Commands. A player can only be in one faction at a time. Displays a special tooltip for the specified decision in the effect tooltip. All invitations to a faction will appear here, listing the faction name, and the option to accept or deny an invitiation. value = The weighting added by the strategy. 1. share. The priority the template receives in receiving supplies. I dont know the tag for facist USA so type tdebug in console and find the name it will be in brackets with the flag next to it, so once you are back to facist USA you can unpause. logistics_skill = The logistics skill of the leader. Multiple lines breaks the code). Sets the political party popularities for the current scope. save. Used in the province scope. Comments (1) Share. Can be used as a scope to add multiple at once. female = The gender of the leader. War Support. num_provinces = The number of provinces used in the state. Creates a faction with the specified name for the current scope. hide. The icons can be found in *\Hearts of Iron IV\interface\subuniticons.gfx, named GFX_div_templ__large and GFX_div_templ__small. Transfers all of a nations techs to a specified tag. If you specify on it will automatically update periodically. create_faction = "factionname". localization = The localization key for the modifier. Adds specified number of nukes to the country's stockpile. amount = / The amount to add. Retires the current unit leader (removing them). Add mines to a strategic region for the current country. Province scope all_provinces = Affect all provinces. Showing them to the player may confuse them, so it is best to hide the effects within an hidden effect scope, like so: This scope allows the creation of a random selection of effects. Log In Sign Up. A value of 0 removes the technology, but if it is a researchable technology, the duration to research isn't reset, meaning it can be researched in 1 day. Adjusts the number of shared building slots for the current state. transfer_troops = yes Whether to transfer the troops of the annexed country. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). This scope will display the tooltip information of the effects within, without actually executing the effects. You can not store "infantry_equipment_2" in a variable and use it here. on_win = The event to fire for the defender on a win. 1 sets, while 0 clears. planning_skill = The planning skill of the leader. The scoped country inherits the techs from the targeted TAG so be careful with the scope. Fires the specified event for the current state. Whether the division is locked to modification and deletion. attack_skill = The attack skill of the leader. Optional. Adds a core for the current scope to the specified state. Paradox Interactive’s Hearts of Iron 4 ( (HoI4) offers you a complex strategy simulation of World War II. modifier = The opinion modifier to add. Gives all the resources of a state to the target country. num_provinces = The number of provinces used in the state. nuke [number] occupationpaint(op) More Commands. Used in the province scope. Removes the specified idea from the current scope. type = The wargoal to remove. Optional.keep_political_leader = Controls if the party leader of the revolt will join it or not. traits = { } The traits the leader spawns with. /f leave: Leaves your faction. Was this site helpful to you? Accepts all localization commands (i.e. Sets the popularity for the specified political party in the current scope. If it is 0, it will return "infantry_equipment". Is there any way to make nations join your faction through console commands? Only define one of to_state_array, to_state, or to_province. Loads a new focus tree for the current scope, retaining any shared focuses. 2 comments. The news event uses a different interface to the country event. Increases resistance target in the specified state. Activates the specified targeted decision for the specified target for the current scope. In this guide we show you some cheats, codes and console commands for Hearts of Iron 4. The division string must be formatted as it is seen in the examples (to clarify, everything between 'division =' and 'owner =' must be on one single line. 4 years ago "yesman" make's ai always respond yes, so you can just invite them. Get all of Hollywood.com's best Movies lists, news, and more. Changes the player to the current scope from the target scope. And if you want more of my videos please subscribe. Press question mark to learn the rest of the keyboard shortcuts. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Resets any changes to the current state's name. Releases the specified subject or core-only country as a puppet for the current scope. This is noted by in an effect's parameters. With just the name, the image must be in a folder that matches the tag of the current scope, for example /Hearts of Iron IV/gfx/leaders/GER/custom_pic.dds. Kottayam(Ker), Feb 14 (PTI) A faction in the Nationalist Congress Party (NCP) in Kerala on Sunday formally joined the opposition Congress-led UDF, … The country the player becomes needs to be the scope in which the command is used. Grants the specified technology to the current scope. popularity = The amount of popularity to set. Click to learn more! Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Starts resistance in the specified state. Adds the current scope into the war of their ally against the specified enemy. Removes all ideas for the current scope that use the specified trait. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. ð ï¸ The console can be launched by pressing the tilde (~) key usually located under the Esc key. Optional. Adds the specified trait to the current unit leader. allowdiplo. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. take_state_focus). Optional. Enables resistance for the scoped state when the occupier is the specified country. Multiple can be defined. Changes the current state category to the specified category. combat_width = / The combat width used in the border war battle. Supported Scopes: COUNTRY Supported Targets: THIS, ROOT, PREV, FROM, OWNER, CONTROLLER, OCCUPIED, CAPITAL removes specified country from faction1 remove_from_faction = RAJ Adds the specified combat buff to the current unit leader. uses = The amount of times the bonus can be used. Removes the puppet status between the target and the current scope. autonomy_state = The type of autonomy state to set. category = Which technology category the bonus applies to. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Removes the specified scope from the faction led by the current scope. on_lose = The event to fire for the defender on a loss. Adds the specified amount of army experience to the current scope. This scope hides the presence of the effects within it in the player's tooltip. Check them out below: Adjusts the popularity for the specified party in the current scope. New modifiers can be created in the "weather.txt" file. They follow this format: _influence For example, to add 0.25 monthly influence to a hypothetical "faction_tigers" faction, one would use the following: faction_tigers_influence = 0.25 67% Upvoted. last_election = When the last election was. Optional. value = <0/1> Whether to set or to clear the flag. Our complete HOI4: How to Leave a Faction guide will show you the way. Creates a naval leader for the current scope with the specified attributes. This command would add your current target to the Forsworn faction at the lowest possible rank. Multiple can be defined. Makes the current scope the owner of the specified state. ideology = The sub-ideology of the country leader. Refreshes the focus tree for the specified country, restarting the checks in allow_branch and position modifiers for focuses. level 1. This thread is archived. Can be used in country, state or unit leader scopes. This is useful when you want to show what the effect may look like to the player. Saves the current scope as a key. Used after. active = Whether the relation is started or broken. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". When using state it nukes a random province in said state, with a preference to enemy occupied provinces. province = Defines the exact province to add provincal buildings in. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Allows to kill a country leader from a precise ideology. See Variables for information on the variable effects. Locks all division templates for the current scope. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. Defender scope state = / The defender state. /f c < f,t,a,m,p > Change chat mode. debug_dumpdiploactions: Schreibt Daten zu diplomatischen Handlungen in Game-Log. long_name = The new full name for the party. Starts a border war for the specified attacker and defender. You can limit the construction to victory points using : Damages the specified building in the current state. debug_diploactions: Startet Zählung der diplomatischen Handlungen. The console can be opened by pressing the ` key … Optional. These scopes are used within effect scopes to control the execution of effects. Removes a set resistance target increase in the specified state. planning_skill = The planning skill of the leader. add_manpower = var:my_var. picture = The graphical reference of the picture of the leader. event [event id] [] Focus.NoChecks. Minecraft Factions Commands /f create [faction tag] Creates a new faction, you will be that faction admin. "ALT + 21" on the numeric keypad. See Variables for information on the variable effects. Kills the leader of that ideology in that scope. /f join < faction/player > Joins a faction. Makes the specified country the puppet of the current scope. days = Sets the flag to last for the specified amount of days. type = The wargoal to declare with. state = Which state to add the resource to. [Root.GetName], etc). org_damage_multiplier = The bonus to grant. Optional. Set country's current fuel ratio relative to its capacity. defense_skill = The defense skill of the leader. Sets the current war support value for the current scope. Adds specified amount of compliance to a state. level = / The levels to remove. you can change the text inside this: " ". The "parties" parameter no longer works as of version 1.7. However, the key varies based on keyboard layout and regions and may require you to try: Shift+2, §, `, “, ^, Alt+2+1, or Shift+3 to launch the console depending on your keyboard variant. Switches two ideas with a tooltip displaying any modifier differences between them. Adds the specified resource in the specified amount to the current state. Displays a special tooltip for the specified decision category in the effect tooltip. Makes the current scope drop the current cosmetic tag they are using. on_cancel= The event to fire for the defender on a draw. Randomizes the weather with the specified seed. level = Affect only provinces with buildings level below, at or above the specified level. picture = The graphical reference of the picture of the leader. However, if your keyboard doesn’t support it, you can instead press SHIFT + 2 or SHIFT + 3 to bring it up. Where triggers do not need to be repeatedly checked. Adds a core for the specified country on the current scope. Defines a state flag. debug_dumpevents: Schreibt Ereignisdaten in Game-Log. resource = The resource to add. generator = { } The states to supply the wargoal (i.e. It is the second part of my guide. to_province = The province the armies will get teleported to. For example, you may want to manipulate some variables in an event. Does not accept regular ideologies. random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Releases the specified subject or core-only country as a free nation. amount = / The amount to add. IIRC nocb let's you do any diplomatic action no matter what, just invite them,tag over to them,accept,tag back to your country. Adds the number of days to the specified mission. = Adds a modifier to the state. Removes a core for the specified country on the current scope. election_frequency = How often in months an election occurs. Use it as an advantage to your gameplay. attacker_modifier = / The modifier applied to attacker strength. Removes the specified unit leader by their id. The participating countries are the owners of the specified states. Makes the current scope truce with the specified scope. war_support_reduction_on_damage = The bonus to grant. Changes the country leader's government type for the current scope. Watch the whole series: https://www.youtube.com/playlist?list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon! How To Create A New Faction Hoi4; Hoi4 How To Create A Faction Map; Hoi4 How To Create A Faction Mod; Effects are used throughout the game in numerous scopes, most commonly National Focuses, Events and Decisions. yesman. Begin Survey No Thanks. Adds the specified amount of navy experience to the current scope.